

Character Animation for Film and Games - Blog
Introduction This module was focused on helping us learn the fundamentals of animation and the workflow for making an animation. An...


Hard surface model
I started researching the hard surface model I wanted to make in week 7 and decided to make a scooter. I took a simple reference by...


Organic model
This organic model was supposed to be the culmination of everything I have learnt; from learning how to open Maya in September to making...


Week 8: Texturing in Substance Painter, Baking Texture Maps
Week 8 focused on introducing us to texturing and baking texture maps. First lets start with what these terms mean. 3D texturing is the...


Week 7: Materials and Texturing
Week 7 covered the the basics of shaders and PBR - Physically based rendering. Physically based rendering (PBR), sometimes known as...


Week 6: Texture Map Baking, Retopology
This week was about learning Retopology, which is the process of converting high-resolution models into something much smaller that can...


Week 5: Sculpting in ZBrush, Cont.
Week 5 was a continuation of week 4 where we were taught zbrush and character design by Carlo Bautista. He taught us the basics of...


Week 4: Character Design and Sculpting in ZBrush
This was the week 1 of zbrush taught by Carlo Bautista. It was an introduction to zbrush and character design. Exercise 1 - Think of a...


Week 3 - Advanced UV Mapping
Introduction to UV mapping - Week 3 started with learning the basics of UV mapping. UV Mapping is the process of transferring a 3D mesh...


Week 1-2: Hard Surface Modelling, Subdivision Techniques
My first week of working on Maya started on October 10th with Richard Cunningham guiding us in the course. I have done my Bachelors in...







